5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

75m

Range

41.67 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Grip

Hooks

0%

Movement Speed

0 to 0 (0%)

Recoil X

3 to 8 (75%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 42 28 24 24
Zombie 88 59 74 74
Animal 144 96 84 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 20
Resource 10
Object 30

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
4 x
=
100%
Tool
=
3 x
重新启动.dat
GUID 78c977a55e0b41d7a2c92ce854b7b466
Type Gun
Rarity Epic  
Useable Gun
Slot Primary
ID 54020

Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.85

Exclude_From_Master_Bundle

Slot Primary

Magazine 54022
Tactical 54021
Sight 64146

Hook_Sight
Hook_Grip

Ammo_Min 1
Ammo_Max 8

Safety
Semi

shell 33

Caliber 55000

Range 75
Firerate 0
Action Trigger
Replace 1

Player_Damage 35
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 74
Zombie_Leg_Multiplier 1.0
Zombie_Arm_Multiplier 1.0
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 120
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 20
Resource_Damage 10
Object_Damage 30

Durability 0.2

Spread_Aim 0.5
Spread_Hip 0.3

Ballistic_Steps 10

Recoil_Min_X 0
Recoil_Min_Y 3
Recoil_Max_X 0
Recoil_Max_Y 8

Recover_X 0
Recover_Y 0.75

Shake_Min_X 0
Shake_Min_Y 0
Shake_Min_Z -0.1
Shake_Max_X 0
Shake_Max_Y 0
Shake_Max_Z -0.2

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 112
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27