2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

100m

Range

4.17 RPS

Firerate

0.1%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

4 to 8 (50%)

Recoil X

15 to 20 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 55 40 30 30
Zombie 108 59 29 29
Animal 55 40 30 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 20
Vehicle 30
Resource 20
Object 25

Magazines (1)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
2 x
Ace.dat
GUID 92b49222958d4c6fbeca1bd00987b0fd
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 107

Size_X 2
Size_Y 2
Size_Z 0.35
Size2_Z 0.35

Magazine 108

Hook_Barrel

Ammo_Min 2
Ammo_Max 6

Safety
Semi

Caliber 6

Range 100
Firerate 10
Action Trigger

Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25

Durability 0.1

Aim_In_Duration 0.15
Spread_Aim 0.05
Spread_Angle_Degrees 5.71

Recoil_Min_X -4
Recoil_Min_Y 15
Recoil_Max_X -8
Recoil_Max_Y 20

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 107
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27