1 x 1 (1)

Inventory Size

+15%

Water

+20%

Food

0%

Energy

0%

Health

0%

Virus

7 blueprints
Utilities
Supply
Cook lvl.3
3 x
+
+
2 x
+
=
Supply
Cook lvl.3
3 x
+
+
2 x
+
=
Supply
Cook lvl.2
2 x
+
+
+
=
Supply
Cook lvl.2
2 x
+
+
+
=
Supply
Cook lvl.2
+
+
+
+
=
Supply
Cook lvl.3
3 x
+
+
2 x
+
2 x
+
2 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
716 Peaks Pizza 33.33 % 3
287 PEI Pizza 33.33 % 3
288 Pizza 33.33 % 3
578 Russia Pizza 33.33 % 3
403 Washington Pizza 33.33 % 3
2169 Rula France Hyrdro Organic 16.67 % 6
452 Camp Arctic Food 11.11 % 9
188 Camp Food 11.11 % 9
2020 Food France 9.52 % 11
2019 Food France Organic 9.52 % 11
2021 France Food 9.52 % 11
161 Food Organic 8.33 % 14
209 Chef Food 6.25 % 16
256 Kitchen Food 6.25 % 16
2008 Chef France Food 5.88 % 17
2024 Kitchen France Food 5.88 % 17
254 Kitchen 5.67 % 17
712 Peaks Kitchen 5.67 % 17
253 PEI Kitchen 5.67 % 17
573 Russia Kitchen 5.67 % 17
387 Washington Kitchen 5.67 % 17
464 Yukon Kitchen 5.67 % 17
2027 France Kitchen 5.33 % 19
2026 Kitchen France 5.33 % 19
2010 Chef France 5.04 % 20
2011 France Chef 5.04 % 20
204 Chef 5.02 % 21
707 Peaks Chef 5.02 % 21
203 PEI Chef 5.02 % 21
566 Russia Chef 5.02 % 21
377 Washington Chef 5.02 % 21
462 Yukon Chef 5.02 % 21
2173 France Rula France Hydro 4.90 % 52
2172 Rula France Hyrdro 4.90 % 53
155 Food 2.52 % 42
702 Peaks Food 2.52 % 42
154 PEI Food 2.52 % 42
561 Russia Food 2.52 % 42
364 Washington Food 2.52 % 42
442 Yukon Food 2.52 % 42
446 Camp Arctic 1.83 % 48
445 Yukon Camp Arctic 1.83 % 40
180 Camp 1.78 % 40
705 Peaks Camp 1.78 % 39
179 PEI Camp 1.78 % 39
564 Russia Camp 1.78 % 39
367 Washington Camp 1.78 % 39
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Enlapis's Shop
Run by (辅助作者)Enlapis
You give
50 Exp
You get
Tomato ×1
You give
50 Exp
You get
Tomato ×1
Tomato.dat
GUID fc32f1577f094c8f88f18a10c101edfc
Type Food
Useable Consumeable
ID 340

Size_X 1
Size_Y 1
Size_Z 0.2

Quality_Max 50

Food 20
Water 15

Actions 1
Action_0_Type Blueprint
Action_0_Source 341
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Key Craft_Seed
ConsumeAudioClip Sounds/EatSquishy.mp3