2 x 1 (2)
Inventory Size
Any
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
5.95 RPS
Firerate
0.07%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-0.5 to 0.5 (95%)
Recoil X
2 to 2.5 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 28 | 15 | 7 | 7 |
Zombie | 57 | 30 | 15 | 15 |
Animal | 57 | 30 | 15 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 15 |
Resource | 30 |
Object | 30 |
Spawn Id | Spawn Name | Items |
---|---|---|
19012 | PS Gun Locker 0 | 1 |
19117 | PS Gunshop Guns 0 | 13 |
19007 | PS Civilian | 61 |
19120 | PS Gunshop Proper | 58 |
19129 | PS Car Shid | 49 |
19139 | PS Civilian Outside Guns | 38 |
19096 | PS Civilian Outside | 32 |
19117 | PS Gunshop Guns 0 | 13 |
19092 | PS Civilian Guns | 10 |
19012 | PS Gun Locker 0 | 1 |
PS_PG22.dat
GUID 736d156b5f7145c68d52d1c9ae9ce76b
Type Gun
Rarity Common
Useable Gun
Slot Any
ID 19247
Can_Aim_During_Sprint True
Size_X 2
Size_Y 1
Size_Z 0.262
Magazine 19250
Hook_Barrel
Hook_Sight
Ammo_Min 8
Ammo_Max 20
Safety
Auto
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18805
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925
Muzzle 19000
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints 3
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19247
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 19247
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (Low Tier Gun Parts)
Blueprint_2_Supply_2_ID 19248
Blueprint_2_Supply_2_Amount 2
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19258
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.07
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.1
Firerate 7
Action Trigger
Player_Damage 15
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 30
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 30
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 15
Resource_Damage 30
Object_Damage 30
Durability 0.07
Recoil_Min_X -0.5
Recoil_Min_Y 2
Recoil_Max_X 0.5
Recoil_Max_Y 2.5
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.003
Shake_Min_Y -0.002
Shake_Min_Z 0
Shake_Max_X 0.003
Shake_Max_Y 0.005
Shake_Max_Z -0.01
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3