2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

600m

Range

10.42 RPS

Firerate

0.025%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-1 to 1 (10%)

Recoil X

6 to 7 (15%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 40 21 10 10
Zombie 110 60 30 30
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 5
Resource 25
Object 40

Magazines (2)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
Tool
+
2 x
=
Id Guid File Name
19021 faefb968-140d-4598-9008-6b6602acfc11 PS_Weapons_Cache_Guns.dat
19216 aa0a5cfc-1eec-4030-b2b9-14241344077a PS_Heli_Crate_Guns_0.dat
19334 26c80e12-5903-4218-804d-a7430f229c9d PS_Gunshop_Rare_Guns.dat
21302 0a29db9f-6d34-454f-a21b-1f048ce72b7b PS_AG17_Bunker_Guns_Regular.dat
21305 f4dedaea-2185-404a-b3c2-d4932ccab5d1 PS_AG18_Bunker_Guns_Regular.dat
19051 2e4f4662-62cc-41f6-840c-2c3e0669f811 PS_Soviet_Guns_0.dat
PS_Kasov.dat
GUID 8becc0981d3247c9998ee4325ad4db20
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 19329

Aim_In_Duration 0.1

Size_X 2
Size_Y 2
Size_Z 0.37

 




Magazine 19326


Can_Aim_During_Sprint True

Hook_Barrel
Hook_Sight

Ammo_Min 15
Ammo_Max 17


Safety
Semi

Attachment_Calibers 3
Attachment_Caliber_0 18900
Attachment_Caliber_1 18901
Attachment_Caliber_2 18907

Magazine_Calibers 1
Magazine_Caliber_0 19327

Firerate 4
Action Trigger

Player_Damage 27
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 5
Resource_Damage 25
Object_Damage 40

Durability 0.025

Spread_Aim 0.1
Spread_Hip 0.09

Recoil_Min_X 1
Recoil_Min_Y 6
Recoil_Max_X -1
Recoil_Max_Y 7

Recover_X 0.1
Recover_Y 0.15

Shake_Min_X 0.007
Shake_Min_Y -0.02
Shake_Min_Z -0.02
Shake_Max_X -0.007
Shake_Max_Y -0.03
Shake_Max_Z -0.02

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.002

Damage_Falloff_Range 0.05
Damage_Falloff_Max_Range 0.25
Damage_Falloff_Multiplier 0.6

Muzzle 19000

Shell 19003

Quality_Min 60
Quality_Max 75

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19162
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19329
Blueprint_1_Product 19248
Blueprint_1_Products 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always