3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

200m

Range

13.89 RPS

Firerate

0.03%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-1.3 to 1.3 (95%)

Recoil X

9.2 to 10 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 51 27 13 13
Zombie 102 54 27 27
Animal 102 54 27 -
Structure Damage
Low Caliber
Damage
Barricade 27
Structure 27
Vehicle 27
Resource 54
Object 54

Magazines (2)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
3 x
Tool
+
=
PS_Chekchyn.dat
GUID 487249a872134c59bdaae6a913b92221
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 19961

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Kasov.wav

Can_Aim_During_Sprint True

Size_X 3
Size_Y 2
Size_Z 0.4
Use_Auto_Icon_Measurements True

Magazine 19326

Ammo_Min 10
Ammo_Max 15

Hook_Barrel
Hook_Sight

Safety
Semi
Bursts 2

Magazine_Calibers 1
Magazine_Caliber_0 18811

Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925

Muzzle 19000

Shell 19003

Quality_Min 60
Quality_Max 75

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19961
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.2

Firerate 3
Action Trigger

Player_Damage 27
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 54
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 54
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 27
Structure_Damage 27
Vehicle_Damage 27
Resource_Damage 54
Object_Damage 54

Durability 0.03

Recoil_Min_X -1.3
Recoil_Min_Y 9.2
Recoil_Max_X 1.3
Recoil_Max_Y 10

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.02
Shake_Min_Y -0.05
Shake_Min_Z -0.01
Shake_Max_X 0.02
Shake_Max_Y -0.06
Shake_Max_Z -0.02

Recoil_Midair 3

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3
Spread_Sprint 1.5