3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

8.33 RPS

Firerate

0.025%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-2 to 2 (15%)

Recoil X

6 to 7 (15%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 37 20 10 10
Zombie 110 60 30 30
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 5
Resource 25
Object 40

Magazines (2)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
3 x
Tool
+
2 x
=
Id Guid File Name
19334 26c80e12-5903-4218-804d-a7430f229c9d PS_Gunshop_Rare_Guns.dat
PS_Chekchyn.dat
GUID 487249a872134c59bdaae6a913b92221
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 19961

Aim_In_Duration 0.25

Size_X 3
Size_Y 2
Size_Z 0.4

 




Magazine 19326


Hook_Barrel
Hook_Sight

Ammo_Min 15
Ammo_Max 17


Safety
Semi
Auto

Attachment_Calibers 3
Attachment_Caliber_0 18900
Attachment_Caliber_1 18901
Attachment_Caliber_2 18907

Magazine_Calibers 1
Magazine_Caliber_0 19327

Firerate 5
Action Trigger

Player_Damage 25
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 5
Resource_Damage 25
Object_Damage 40

Durability 0.025

Spread_Aim 0.1
Spread_Hip 0.05

Recoil_Min_X 2
Recoil_Min_Y 6
Recoil_Max_X -2
Recoil_Max_Y 7

Recover_X 0.15
Recover_Y 0.15

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.002

Damage_Falloff_Range 0.05
Damage_Falloff_Max_Range 0.25
Damage_Falloff_Multiplier 0.6

Shake_Min_X 0.002
Shake_Min_Y -0.015
Shake_Min_Z -0.02
Shake_Max_X 0.002
Shake_Max_Y -0.015
Shake_Max_Z -0.02

Muzzle 19000

Shell 19003

Quality_Min 60
Quality_Max 75

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19162
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19961
Blueprint_1_Product 19248
Blueprint_1_Products 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19329
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_0_Critical
Blueprint_2_Build 19081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always