2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
8.33 RPS
Firerate
0.05%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
-0.6 to 0.6 (95%)
Recoil X
3.7 to 4.1 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 38 | 20 | 10 | 10 |
Zombie | 76 | 40 | 20 | 20 |
Animal | 76 | 40 | 20 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 20 |
Structure | 20 |
Vehicle | 20 |
Resource | 40 |
Object | 40 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_SPS17.dat
GUID 6c76c9be3cda495daff4d93148ec6069
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 19799
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Glock.wav
Can_Aim_During_Sprint True
Size_X 2
Size_Y 2
Size_Z 0.45
Magazine 19326
Hook_Barrel
Hook_Sight
Hook_Tactical
Ammo_Min 10
Ammo_Max 15
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18811
Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925
//Tactical
Attachment_Caliber_2 18922
Muzzle 19000
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19799
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.2
Firerate 5
Action Trigger
Player_Damage 20
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 40
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 40
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 20
Resource_Damage 40
Object_Damage 40
Durability 0.05
Recoil_Min_X -0.6
Recoil_Min_Y 3.7
Recoil_Max_X 0.6
Recoil_Max_Y 4.1
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.005
Shake_Min_Y -0.005
Shake_Min_Z 0
Shake_Max_X 0.005
Shake_Max_Y 0.01
Shake_Max_Z -0.01
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 0.5
Spread_Crouch 0.75
Spread_Midair 3