2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-0.6 to 0.6 (95%)

Recoil X

3.7 to 4.1 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 38 20 10 10
Zombie 76 40 20 20
Animal 76 40 20 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 20
Resource 40
Object 40

Magazines (2)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Tool
+
+
3 x
=
PS_SPS17.dat
GUID 6c76c9be3cda495daff4d93148ec6069
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 19799

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Glock.wav

Can_Aim_During_Sprint True

Size_X 2
Size_Y 2
Size_Z 0.45

Magazine 19326

Hook_Barrel
Hook_Sight
Hook_Tactical

Ammo_Min 10
Ammo_Max 15

Safety
Semi
Auto

Magazine_Calibers 1
Magazine_Caliber_0 18811

Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925
//Tactical
Attachment_Caliber_2 18922

Muzzle 19000

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19799
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.2

Firerate 5
Action Trigger

Player_Damage 20
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 40
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 40
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 20
Resource_Damage 40
Object_Damage 40

Durability 0.05

Recoil_Min_X -0.6
Recoil_Min_Y 3.7
Recoil_Max_X 0.6
Recoil_Max_Y 4.1

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.005
Shake_Min_Y -0.005
Shake_Min_Z 0
Shake_Max_X 0.005
Shake_Max_Y 0.01
Shake_Max_Z -0.01

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 0.5
Spread_Crouch 0.75
Spread_Midair 3