2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

200m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-1.3 to 1.3 (95%)

Recoil X

9.2 to 10 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 47 25 12 12
Zombie 95 50 25 25
Animal 95 50 25 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 25
Vehicle 25
Resource 50
Object 50

Magazines (2)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
2 x
Tool
+
+
3 x
=
PS_SPS17_2.dat
GUID a683262d589f45bca135e839215f34ce
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 19947

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Glock.wav

Size_X 2
Size_Y 2
Size_Z 0.45

Magazine 19326

Hook_Barrel
Hook_Sight
Hook_Tactical

Ammo_Min 10
Ammo_Max 15

Can_Aim_During_Sprint True

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18811

Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925
//Tactical
Attachment_Caliber_2 18922

Muzzle 19000

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints 3

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19947
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 19947
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (Low Tier Gun Parts)
Blueprint_2_Supply_2_ID 19248
Blueprint_2_Supply_2_Amount 3
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19799
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.2

Firerate 5
Action Trigger

Player_Damage 25
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 50
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 50
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 50
Object_Damage 50

Durability 0.05

Recoil_Min_X -1.3
Recoil_Min_Y 9.2
Recoil_Max_X 1.3
Recoil_Max_Y 10

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.02
Shake_Min_Y -0.05
Shake_Min_Z -0.01
Shake_Max_X 0.02
Shake_Max_Y -0.06
Shake_Max_Z -0.02

Recoil_Midair 3

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3
Spread_Sprint 1.5