2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
200m
Range
8.33 RPS
Firerate
0.05%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
-1.3 to 1.3 (95%)
Recoil X
9.2 to 10 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 47 | 25 | 12 | 12 |
Zombie | 95 | 50 | 25 | 25 |
Animal | 95 | 50 | 25 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 25 |
Structure | 25 |
Vehicle | 25 |
Resource | 50 |
Object | 50 |
Spawn Id | Spawn Name | Items |
---|---|---|
19033 | PS Police Guns | 6 |
19113 | PS Radio Towers Guns | 2 |
19326 | PS Warehouse 0 | 92 |
19022 | PS Weapons Cache Proper | 91 |
19116 | PS Radio Towers Proper | 91 |
19447 | PS Weapons Cache LOCKED | 39 |
19034 | PS Police Proper | 28 |
19154 | PS Police Zombo Drops | 22 |
19021 | PS Weapons Cache Guns | 19 |
19033 | PS Police Guns | 6 |
19113 | PS Radio Towers Guns | 2 |
PS_SPS17_2.dat
GUID a683262d589f45bca135e839215f34ce
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 19947
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Glock.wav
Size_X 2
Size_Y 2
Size_Z 0.45
Magazine 19326
Hook_Barrel
Hook_Sight
Hook_Tactical
Ammo_Min 10
Ammo_Max 15
Can_Aim_During_Sprint True
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18811
Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925
//Tactical
Attachment_Caliber_2 18922
Muzzle 19000
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints 3
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19947
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 19947
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (Low Tier Gun Parts)
Blueprint_2_Supply_2_ID 19248
Blueprint_2_Supply_2_Amount 3
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19799
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.2
Firerate 5
Action Trigger
Player_Damage 25
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 50
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 50
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 50
Object_Damage 50
Durability 0.05
Recoil_Min_X -1.3
Recoil_Min_Y 9.2
Recoil_Max_X 1.3
Recoil_Max_Y 10
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.02
Shake_Min_Y -0.05
Shake_Min_Z -0.01
Shake_Max_X 0.02
Shake_Max_Y -0.06
Shake_Max_Z -0.02
Recoil_Midair 3
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3
Spread_Sprint 1.5