2 x 1 (2)
Inventory Size
+15%
Spread
0%
Bullet Drop
0%
Recoil X
0%
Recoil Y
0%
Volume
0%
Sway
0%
Shake
1.00
Firerate Offset
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19112 | PS Zombie Spawn High AG19 | 83 |
| 19013 | PS Spawn High AG19 | 61 |
| 0 | PS Attachments PMC | 38 |
| 0 | PS Attachments Kneel | 36 |
| 19052 | PS Spawn Gunshop Global | 33 |
| 0 | PS Attachments AG19 | 27 |
| 0 | PS Attachments Gunshop | 14 |
| 0 | PS Group Tactical Soviet Proper Deadzone | 5 |
| 0 | PS Group Tactical PMC Proper Deadzone | 5 |
| 0 | PS Group Tactical Gunshop | 3 |
| 0 | PS Group Tactical Module | 2 |
PS_Adaptive_Fire_Control_Module_1.dat
GUID 3c70b15ede88498aacb97d1cd094d1ca
Type Tactical
InventoryAudio Effects/Inventory_Sounds/Attachment_Pickup/Attachment_Pickup.asset
Rarity Epic
ID 10675
Size_X 2
Size_Y 1
Size2_Z 0.125
Calibers 1
Caliber_0 25004
Firerate 1
Spread 1.15
Damage 0.8
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"823f3b130af144378889f5e0f084fc54 x 3" // Metal Fragments
"4f4772f26c74401d8a7cce49e6789b79" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Salvage