4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

600m

Range

20.84 RPS

Firerate

0.12%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-1 to 1 (20%)

Recoil X

2 to 3 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 30 16 8 8
Zombie 104 48 24 24
Animal 88 64 48 -
Structure Damage
Low Caliber
Damage
Barricade 7
Structure 7
Vehicle 5
Resource 30
Object 30

Magazines (3)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
3 x
Tool
+
=
Tool
+
=
Id Guid File Name
19334 26c80e12-5903-4218-804d-a7430f229c9d PS_Gunshop_Rare_Guns.dat
PS_M22.dat
GUID d856cf0c1cee444c8106182993e4c190
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 19847

Use_Auto_Icon_Measurements False

 




Size_X 4
Size_Y 2
Size_Z 0.418

Magazine 19250


Hook_Sight
Hook_Barrel
Hook_Tactical

Ammo_Min 10
Ammo_Max 20


Safety
Semi

Attachment_Calibers 4
Attachment_Caliber_0 18900
Attachment_Caliber_1 18904
Attachment_Caliber_2 18902
Attachment_Caliber_3 12000

Magazine_Calibers 1
Magazine_Caliber_0 19250

Firerate 2
Action Trigger

Player_Damage 20
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 80
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3

Animal_Damage 80
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

BladeIDs 2
BladeID_0 0
BladeID_1 2
Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 5
Resource_Damage 30
Object_Damage 30

Durability 0.12

Spread_Aim 0.04
Spread_Hip 0.16

Recoil_Min_X -1
Recoil_Min_Y 2
Recoil_Max_X 1
Recoil_Max_Y 3

Recover_X 0.2
Recover_Y 0.6

Shake_Min_X 0.004
Shake_Min_Y -0.013
Shake_Min_Z -0.01
Shake_Max_X -0.004
Shake_Max_Y -0.02
Shake_Max_Z -0.015

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001

Damage_Falloff_Range 0.16
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.6

Muzzle 19000

Shell 19003

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19162
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19847
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 19028
Blueprint_1_Output_1_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19249
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081