1 x 1 (1)
Inventory Size
0%
Durability Loss per Shot
0%
Damage Multiplier
0%
Spread
0%
Bullet Drop
-7%
Recoil X
-14%
Recoil Y
0%
Volume
0%
Sway
-14%
Shake
0 RPM
Firerate Offset
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19104 | PS Zombie Spawn High Kneel | 89 |
| 19112 | PS Zombie Spawn High AG19 | 83 |
| 19027 | PS Spawn High Kneel | 71 |
| 19106 | PS ZombieMega Spawn Kneel | 67 |
| 19013 | PS Spawn High AG19 | 61 |
| 19114 | PS Zombie Spawn Police | 40 |
| 0 | PS Attachments PMC | 38 |
| 0 | PS Attachments Kneel | 36 |
| 0 | PS Attachments AG19 | 27 |
| 19018 | PS Spawn High Bandit | 26 |
| 19034 | PS Spawn High Police | 23 |
| 0 | PS Attachments Bandit | 12 |
| 0 | PS Attachments Police | 11 |
| 0 | PS Group Heavy Barrels | 2 |
PS_Heavy_Muzzle.dat
GUID 19058691f66a489d9c5aa78f6586a302
Type Barrel
InventoryAudio Effects/Inventory_Sounds/Attachment_Pickup/Attachment_Pickup.asset
Rarity Epic
ID 10957
Size_X 1
Size_Y 1
Size2_Z 0.15
Calibers 1
Caliber_0 25108
Recoil_X 0.93
Recoil_Y 0.86
Shake 0.86
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems "823f3b130af144378889f5e0f084fc54" // Metal Fragments
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Salvage