4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

200m

Range

10.42 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

0.5 to 1.5 (40%)

Recoil X

3 to 4 (40%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 24 24
Zombie 108 59 29 29
Animal 44 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 15
Object 25

Magazines (5)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

2 blueprints
Repair
Repair lvl.2
0%
+
4 x
+
=
100%
Salvage
=
3 x
Spawn Locations for this Item 0
100%
Vanilla map chart
Legend
Militia Russia Guns
Guns America Guns
Civilian America Guns
Arena Guns Military Common
Xmas Presents
Militia Russia
Russia Militia Russia
Carepackage Arena
Russia Carepackage Russia
Carepackage Russia
Civilian America
Washington Civilian America
Carepackage Peaks
Peaks Carepackage Peaks
Washington Guns America
Guns America
Arena Guns Military
Alpha Valley Arena Guns Military
Washington Arena Arena Guns Military
PEI Arena Arena Guns Military
Arena Guns Military Common
Militia Russia Guns
Guns America Guns
Civilian America Guns
California Hunting Guns
California Hunting
California Hunting Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Eaglefire.dat
GUID b03d581a5c1a490f995f8deba57b0f17
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 4

Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Sight 5
Magazine 6

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 10
Ammo_Max 30

Safety
Semi
Bursts 3

Caliber 1

Range 200
Firerate 4
Action Trigger

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25

Durability 0.15

Aim_In_Duration 0.25
Spread_Aim 0.05
Spread_Angle_Degrees 5.71

Recoil_Min_X 0.5
Recoil_Min_Y 3
Recoil_Max_X 1.5
Recoil_Max_Y 4

Recover_X 0.4
Recover_Y 0.4

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02

Muzzle 3

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Scrap Metal
				Amount 4
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 2
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]